// Copyright 2008 mateamargo

//    Licensed under the Apache License, Version 2.0 (the "License");
//    you may not use this file except in compliance with the License.
//    You may obtain a copy of the License at

//        http://www.apache.org/licenses/LICENSE-2.0

//    Unless required by applicable law or agreed to in writing, software
//    distributed under the License is distributed on an "AS IS" BASIS,
//    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//    See the License for the specific language governing permissions and
//    limitations under the License.

package btb.core.collisions;

import btb.core.sprites.BatmanSprite;

import com.golden.gamedev.object.Sprite;
import com.golden.gamedev.object.collision.BasicCollisionGroup;

/**
 * Handles the collision between a Beatle and Batman.<br>
 * The collided Beatle is passed to Batman, which will know its
 * own state and will act as needed.
 * @author mateamargo
 *
 */
public class PlayerToBeattleCollision extends BasicCollisionGroup {

	@Override
	public void collided(Sprite s1, Sprite s2) {
		
		BatmanSprite sprite = (BatmanSprite) s1;
		
		sprite.collided(s2);

	}

}
